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When fighting T-44s and T-55s, aim for the turret faces, to the left and right of the gun, or the cupola if close enough to consistently hit. Press and hold "W" and click "Mouse button 1" once in a while. they are just to tough. r/Warthunder: This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows … Press J to jump to the feed. Actually, my team usually does respawn as often as they can. But seriously, I have more Fun with the M56 Scorpion since it is a lot more Mobile from a get go than the JPz. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters. Shillin absolutely listen to NoodleCup here because he has no biased opinions at all. It was introduced in Update 1.49 "Weapons of Victory". With how many times I have had wehraboos tell me how OP the M56, T92, and M50 is you cannot tell me that a vehicle that is better than all 3 is "not really good". Mostly due to the cannons low mounting height. You 100% have a clear understanding on how every other nation plays along with their strengths and weaknesses when the number of battles you have in other nation's ground vehicles can be counted on a single hand. As stated above, however, due to the 4 tracks the T95 has a very good turning speed, which makes flanking much more risky. its not even fun playing german. UK gets squadded with US everytime; like ITA does with GER. For transport, the extra set of tracks on the sides can be removed to make the vehicle thinner (4.55m to 3.15m) for easier transport, but raising ground pressure (0.82kg/cm2 to 1.14kg/cm2) and reducing armour since the detached track sets comes with 102 mm skirt armour. Only downfall is the 50% ricochet chance against ~60° angled armour plates, like the frontal plate of the T-54s, which the shell would otherwise easily penetrate up to 1,000 m range(mod. All rights reserved. Haigs 1,119,528 views. Staying out of range (+600 m) to deny easy hits, alternatively, is a simple yet still quite effective tactic. The Medium Tank T95E1 is a rank VI USA medium tank with a battle rating of 8.0 (AB/RB) and 7.7 (SB). 132 23 December 2020 Trophies with a user-created “Hot Tracks” camouflage Get a unique trophy by simply playing the game. I do need to learn wht ammo to use and when, I can see why so many players at the lower tiers are playing Russian/American tanks. User account menu. It features decent normalization and good penetration even at ~60°, unlike the T29E3 APCR. Two models were built and underwent testing between 1945 and 1947. Published by Gaijin Network Ltd. under the exclusive license. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. This is probably the most viable strategy when the T95 is alone. Jpz 4-5 (reminds me of wehraboo screams "Why is my Tiggah fighting Cold War tonks?!"). Arado 234 B and Narwahl cannot engage planes effectively. War Thunder. You have the best pen APHE gun at 6.7 with armor that will defend you against 70% of the opponents you face? It dies easily to shots to the cupola. Don't take APCR if you can avoid it. I don't see how you came to this conclusion. Bombing it is very easy. Tag /u/ClockworkRaider in the comment section of the post. with a battle rating of 7.0 (AB/RB/SB). Other fighters at lower BR either cost 10-45k repair or if you pay to win are actually good (288), You toooaaatalllyyyy don't have any inherent bias and interest for Germany to become a stronger nation molded by a community. Long narrow sections with decent cover left and right is good places. T95 Shades Of Misery - The life of a T95 driver (jk) T95 OP? The T95 is balanced at 7.0br, but what should happen is that the Maus should be downtiered from 7.7br to 7.0br. The 105 mm Gun Motor Carriage T95 is a rank V American tank destroyer with a battle rating of 7.0 (AB/RB/SB). AFAIK T95E1 is what we see in the pic of OP. The German 6.7 lineup without the hidden vehicles. This polycount is caused by the huge number of small parts and entrenching tools, arranged around the vehicle, and of course by two sets of greatly detailed suspension models. mong. Alles Discussies Screenshots Artwork Uitzendingen Video's Nieuws Gidsen Recensies War Thunder > Algemene discussies > Details van topic. I have a strong interest in removing the stupid MM lock because that will balance out the situation more than any more powercreeping vehicles could. The Kugelblitz has a turret rotation speed of 24° per second with a max ace crew and spaded vehicle. You compared something to Tiger II H that has better. A prime target for many enemy attackers and bombers thanks to its terrible top speed. The first T28 prototypes appeared in Aberdeen Proving Grounds on 21 December 1945, with the second arriving on 10 January 1946. Why does it's ammo refuse to blow up even when it's blackend? A heavy assault tank developed on the basis of research conducted by the armament department. THE REPAIR COSTS OH MY ♥♥♥♥ING LORD WHAT THE HELL IS THIS!? HauptmannTinus. Further keep spamming the machine gun, to cloud the foe's sight and make them focus on the T95, helping the allies (who hopefully followed) to take them out. However, the project was eventually determined to be unrealistic. [1], The T28 heavy tank continued with the development and in March 1944, the U.S. Army gave it the name and also placed an order for five pilot models for testings. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. In March 1945, Ordnance then renamed the T28 into the 105 mm Gun Motor Carriage T95 due to the lack of turret for a "tank" and any regular secondary armaments. It's better in literally every single category including pen. Not at all. The Pacific Car and Foundry Company were then contracted to produce the design, with production starting in March 1945. This "hidden tanks bs" hasn't even had time to take effect yet. +50 mm penetration on all ranges looks good on paper, but a further check reveals a great disadvantage. It was introduced in Update 1.69 "Regia Aeronautica". What Tortoise and T95 have that Jadgtiger doesn't? The US 6.7 Lineup itself is already really good. Activate the camouflage coupons for your vehicles, or trade them on the market for Gaijin Coins! I think this topic deserves a lock.. r/Warthunder: This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows … Press J to jump to the feed. The only other armament on the vehicle would be a .50 cal machine gun for use by the commander. I came up against a T95 in my Panther 2 (88mm gun) last night in an RB battle and it is the first time where I just gave up and drove away lol. These two prototype tanks went through evaluations at Aberdeen and Yuma Proving Grounds, mostly for engineering tests to check the durability of the components used. 8. Prem Jagdpanther. The T95 is good at providing support and dragging enemy fire. Add the UK with their 6.7 Mediums to it and you have a Team that isn't really weaker than anything the German Tree can throw at you. If the post hasn't had a moderator comment within 48 hours, please PM the mod team or tag a member with a comment. Very slow. © 2020 by Gaijin Games Kft. It was moved to the Fort Knox, Kentucky to be displayed in the Patton Museum of Cavalry and Armor. Posted by. The T95 sacrifices more speed and gun performance for extra armor that only nets it at an even higher BR with more tanks that cut right through it and even in a downtier almost everyone knows to shoot the cupola so even APHE can kill the T95 from the front while it can't on the Jagdtiger. If used freely and without constraint, the ammo will drain quickly. Germany is fairly insanely buffed at 6.7, but you continue to whine because you know that works and Gaijin gets fed up with the constant German complaining and takes action to shut it up. Therefore safe from 122mm cannons using HE between the tracks. For tactics, we must rather think of strategy: It may only reach one specific point through an entire match, so make sure the T95 is actually needed at that point or all that will be spent is digital gasoline. You have to have a very good game to even make a profit. There are guides and lists on the wiki for each vehicle how many shells you have to remove to empty each rack, look for them. As of Update 1.59 "Flaming Arrows", the T95 shares the HE-filled APCBC T13 shells, researchable at tier 1 modifications, giving it an incredible punch that puts it on par with the Jagdtiger. You just want them even lower. If the file has been modified from its original state, some details may not fully reflect the …, Yes: Rack 2 holds 10 instead of 11 shells. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the M4 Shermans, proving that affordable, mass-produced vehicles could dominate the modern battlefield. A bunker with wheels and a gun. In the end, the super heavy tanks designs made by the Americans (T28) and the British (Tortoise) only proved that such needs for tanks were unnecessary. 1951). T95 so sad :'(Close. Also, most of the crew or ammo racks are able to be hit from the side without interference from other modules. ARE YOU ♥♥♥♥ING LOSING YOUR MIND GAIJIN!? shillin, December 27, 2019 in General & Upcoming. Today, its resting place is in the National Armor and Cavalry Museum in Fort Benning, Georgia.[1]. German 6.7 is far from insanely overbuffed. Britain and America both worked on this project in order to develop these super-heavy tanks. As for America they have 4 Abrams 1 prototype Abrams, 2 MBT 70s, and the best SPAA in game. 8. Now, once the position is secured, the strategy can be changed to a Support role (see above), or go sneaky and hide around a corner. To carry this design, the vehicle had four sets of tracks, two on each side, 328mm wide each in order to lower ground pressure. log in sign up. Sideskirts make it's lower sides immune and riddle me this, why does it's upper side show penetration in the analysis, but fail to pen in battle every time? 20 of each shell? when an SPAA is both better at AA and AT capabilities? The 2 most important things for a strong nation is good line ups and good SPAA. Each nation keeps getting stronger at their respective brackets rather than Gaijin doing the actually reasonable thing of helping out the other nations to make them equal. That's just stupid, no matter the crew skill, gun, the most difficult to hit and (should be) hardest to fix modules, shouldn't be fixed in 10 seconds when 99% of other players with even half trained repair have to wait half a minute to repair a red (not destroyed) engine or turret ring. Germany has a total of 10 6.7 vehicles in total. Germany has a total of 10 6.7 vehicles in total. It has massive post-penetration damage, and this is why the sacrifice of raw penetration is worth it. If you need an example of a model "Gaijin Please" here is a great one for the Ratel IFV's; Memes: Must be clearly visually relevant to War Thunder … M103: 380 mm and SU-122-54: 400mm pen), or for any other tank starting with rank 3 by hitting the two obvious weak spots. The T95 is good at providing support and dragging enemy fire. Now it just comes up occasionally as a dumb meme. Damage against common SPAA is therefore unsatisfactory and the roof mounted M2HB Browning heavy machine gun is the better weapon of choice. Tanks like the IS-3 and T-10 are one of the greatest challenges for this shot, as their pike fronts are usually strong enough to bounce it if they are facing the T95. T32 APBC It, in theory, will get the T95 heavily damaged or even destroyed, but in practice, a 86 tonnes vehicle is determined to steamroll everything in its path . Good places to go for are where the heavy tanks would rush to fight with their armour. Once using the T13 shell, the disabling shots the T32 made will turn into nasty shots with post-penetration damages. The single slowest tank in the game, with very little potential of fleeing. However, if it is accompanied by team members, which it should be, then this strategy will be more difficult to pull off. The heavyweight with the underpowered engine allowed the T28 to reach a whopping 8 miles per hour speed. To destroy an IS-6 frontally, aim for turret front, cupolas, or right under the gun where the shot can bounce down into the hull. It was designed to break through well-fortified positions. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. It's a good thing that US and GER can't team up cause then the game would just die at higher tiers, cause few would be stupid enough to be willing to play against them - they'd basically just be PR and lion pinatas for US+GER team and nothing more. It is very well known for its amazing frontal armour, hard to penetrate for the majority of guns at its rank. A bit better for starting fires, though. Germany controls from 1.0 - 8.7 while US controls 9.0+. Experienced enemy players are aware of the T95's downsides: one hit weak spots, poor top speed, long reload and they will subsequently use it against the mighty Doom Turtle. The Maus and the T95 are very similar, both are super heavy tanks, both are made to bounce conventional rounds, both are slow, and both have big guns. The super heavy tanks were also a strain on battle operations, as one of the most pressing questions during the development of the super-heavy tanks were on just how to get the tanks across the ocean to Europe and supply them with the fuel and ammo. Great at flanking too! A bit more than 160,000 of them. Germany has a total of 10 6.7 vehicles in total. The war effort had made many prominent manufacturers busy with pre-existing orders. This should be the go-to ammunition with the T95, at any range. The Jagdpanzer 4-5 isn't a bad TD, As an TD it is a solid Allrounder. Hell, I might consider 6.7 the most balanced BR out there right now. T30E1 HE Extremely tough armour; 300 mm of frontal armour, and very strong sides thanks to the massive tracks. But you should because 90% of the German Tree Playerbase have them and they are not afraid to use them^^, pen the upper front plate of the T29 out to 1400m straight, You can do it to around 700m if hes is perfectly facing you, not moving and not higher than you. With greater armour angles the penetration quickly drops, even past the stock APBC shot! This page was last edited on 28 December 2020, at 09:42. The JPz 4-5 and RU251 are some of the best 6.7 tanks in game due to their speed and gun performance so you can't just downplay their performance when it's convenient. Germany vs. The side armour above the tracks is weakly armoured and lined with ammo. Overall, the T95, like other turretless tank destroyers, is very formidable from the front, albeit for the weak spot on the cupola, but suffers when flanked. Other places would be on the edge of the map and come in from an angle, limiting the foes attack front to only <100°. Skins and camouflages for the T95 from The T95 is a very heavy and slow TD, the main purpose of which is to hold and defend a tactical position or to lead a forward push, thereby giving allied vehicles the the chance to strike at the enemy, most likely distracted by the defying task of taking down the immensely armoured T95. An example can be seen in the screenshot on the right. The 2 strongest nations are Germany and US. Since a portion of the enemy team will be actively trying to avoid the T95, it's not uncommon to go an entire match without firing the main gun once. all that wrapped in a 7.0 BR makes the Tort better IMO. With rangefinder and flat gun mantlet. Foes able to frontally penetrate the T95 are labelled red. Soviet jets are mediocre, Gaijin keeps refusing to give them truly good stuff and Gaijin keeps IL-2 line deliberately nigh-useless by refusing to give them the weapon they used most of any other during the war. T28 is just t95 in transport mode. War Thunder. and everyone gets scared, panicked even. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification it comes across and any resistance the German had. The extra pen on the HE shells come from higher muzzle velocity I would guess. The four sets of tracks gives this tank incredible hull traverse. Watch as it careful sneaks up on its prey and strikes without warning. Extremely intimidating tank. r/Warthunder. To enhance this sit in an exposed position and attack enemies with the machine gun. Don't take each shell at all, take just the best one (and even less than 20 if you can), unless it's AP with no HE filler, then take max 5 HE shells as well to kill trucks and light vehicles. 1949 & mod. My biggest grudge with Jadg is that british and americans can simply lolpen it from any place, angle and distance. The driver can be knocked out if shots enter to the top left cupola, while the commander can die if shots enter the right cupola. But since the Soviet Tree has almost no 6.7 Vehicles at their disposal this doesn't matter anyway since all Matches you see with a 6.7 Lineup are at least 7.3 which is still really Balanced, wouldn't you say ? 27:38. And this is MY Opinion. Next step ones close enough is to capture the control point and/or keep advancing into the enemy to dig them out. The T95's resilience to bombs, artillery, and large calibre HE shells rivals that of the. © 2020 by Gaijin Games Kft. Every shot at the T95 is one away from an ally. As for Soviet shells: Gaijin made a big nerf a few years back to shells with high HE-filler content which hit Soviets the worst. The average range should be 400m to 800m. The Sla 16 generally holds about a 50% better KDR on thunderskill than the baselines TII. The Doom Turtle unleashes its power on the earth. Despite the calibre the HE is worse than similar calibres found on King Tiger's 105 mm and D-10 cannon, even less than on 90 mm cannons on the Patton's. strategy (see below). Even with its great frontal armour, a few enemies can still destroy the T95 frontally by using HEAT ammo (e.g. Even small fences can obstruct the sight. the penetration of 20mm of armour and the total of 1.2m travelled — a lucky ASU-85 could endure a hit from the side without the customary fate of disastrous explosion, but these rare moments shouldn't be expected by anyone versing the T95. You toooaaatalllyyyy don't have any inherent bias and interest for Germany to become a stronger nation molded by a community that has turned into an echo chamber. Points were fighting will always take place. No HE filler, therefore only spalling and direct impact cause damage. Soviet shells generally have a lot of explosive filler, but they aren't the best tanks in the game. I'm sure you are an expert on the M26, T-44, Type 61, and Cent Mk3 knowing every little detail about them from your 30 second fight that occurs every 20 minutes or so. T95 flat out doesn't have weakspots. Main difference to support is the change of module targets: Gun breech and gunner are to priorities, as this close up the T95's weak spots are very easy to hit. [1], In 1974, the sole remaining T28/T95 prototype was found in the fields behind Fort Belvoir, Virginia by a wanderer, rumoured to be a farmer out hunting or a lieutenant conducting inventory inspection. Hell, of all the nations it's in GER that I got to tier 5 the fastest. Focus fire on crewmen and important modules! The complete tank design was finished by August 1945, by this time the war had already ended in Europe three months ago. Besides T29 and T34 have so much else going for them even before we take lineups into account. Do not mistake this with a sniper role! As only solid shot ammo is available, specific modules must be a target. War Thunder - T95 Рождение Черепадлы - Duration: 16:26. Some moderation is advised, given the lack of a co-axial MG for clearing bushes and fences. It used to be a pretty meh bracket for them, but with all the incessant whining Germany just straight up skyrocketed past everyone else within a couple patches. Press question mark to learn the rest of the keyboard shortcuts. The 2 strongest nations are Germany and US. They have about the same surface area on turret front you can pen and do damage. The Maus and the T95 have advantages over each other that should make them equal in br, The reactive mobility is so good that some light tanks simply aren't fast enough to circle the T95 with out getting shot. It is very well known for its amazing frontal armour, hard to penetrate for the majority of gun… Mounts the same impressive 105 mm found on the. War Thunder. But heres the issues. Pretty much every person who even slightly cares about German vehicles still has them and the only people who don't care about Germany or people who are people super new to the game. Each nation keeps getting stronger at their respective brackets rather than Gaijin doing the actually reasonable thing of helping out the other nations to make them equal.

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